Guide Souls Night (The Vampire Pacts)

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Blood Ritual Allows player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site.

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Turned players earn the Vampire Skill Line. Players infected with Lycanthropy cannot be turned. Unnatural Resistance Health Recovery is improved in Vampirism stages 2 through 4. Dark Stalker Increases movement speed while sneaking and allows player to enter stealth more quickly at night.

Vampire Skill Line

Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina.

Morphed from Werewolf Transformation Light attacks cause bleed and improve attack speed. Morphed from Pounce Deals Physical Damage to all enemies in area. Morphed from Pounce Each use increases time in werewolf form.

Vampire Skill Line

Affects up to 3 nearby enemies. Morphed from Roar Killing feared targets leaves nearby allies off-balance and disoriented. Prey usually never survives past turn Is that right? Was it always that way or just with the latest wording? A: Yes, and it was always that way. Q: Can I play another bleed modifier such as Conditioning after playing a Foreshadowing Destruction at superior? A: You can if the target of the bleed has 10 pool or more since Foreshadowing Destruction does not increase the bleed amount in that case.

Please note that it was not the case before, since Foreshadowing Destruction used to prevent other action modifiers that increase the bleed to be played per card text.

Dragon Pact: Blood Dragon #1 (Vampire Dragon Shifter Romance)

Now the limiting card text has been moved to the rulebook and does not care about the order. Q: What about the other way round? Can I play Foreshadowing Destruction at superior after playing a Conditioning? A: Same answer, you can play Foreshadowing Destruction if the target of the bleed has 10 pool or more since it does not increase the bleed amount in that case. Q: Foreshadowing Destruction says that it is " limited ". Doesn't it prevent other bleed modifiers from being played?

A: " limited " is just a hint to remind players that there is a rule about limits for bleed modifiers in the rulebook. The text has no effect by itself — that is why it is between parenthesis. Q: A Conditioning is played and cancelled by a Direct Intervention. Can another bleed modifier be played? The rule says "No more than one action modifier card can be played to increase a bleed during a bleed action.


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A: The Conditioning was played, but did not increase the bleed. Therefore it does not count against the limit, and another bleed modifier can be played. The above was first posted at the VEKN. Hello Rudolf!

When did you start playing VTES? I was presented a Tzimisce deck. Memories from that time are shady. It was an okay-ish game that way, but not too appealing to me. Next level introduction happened around in Wiesbaden and Frankfurt, and I liked the classic Malkavian antitribu stealth-bleed deck with Korah and Dolphin Black, and had to realise that cards like Protect Thine Own existed. I remember others played Arika and Beast among other things.

What do you like most about VTES?

I did not breath the World of Darkness part in those days — I played the RPG only once or twice — though I liked the atmosphere and the artwork. I probably liked the strategy part of the game, maybe since I was a chess player at regional tournament level then; ELO around in my best days. The most intriguing part was, that here I got something in which I could try to improve constantly: my understanding of the game, my decks, my collection. It helped that at some point I started to gain an independent perspective on the game and to actually win games : After my first tournament victory in , somehow lucky, somehow well-earned, I got to know the TWDA and the existence of the Hall of Fame.

I had a new clear goal: I wanted to be a member of it! I succeeded 4 years later. What is your all-time favorite deck? It is hard to say which deck or deck type won me most games. What other decks do you currently like playing? Unnatural Resistance Health Recovery is improved in Vampirism stages 2 through 4.

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Dragon Pact: Blood Dragon #1 (Vampire Dragon Shifter Romance) by Mac Flynn - Free eBook

Dark Stalker Increases movement speed while sneaking and allows player to enter stealth more quickly at night. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina. Morphed from Werewolf Transformation Light attacks cause bleed and improve attack speed.


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Morphed from Pounce Deals Physical Damage to all enemies in area. Morphed from Pounce Each use increases time in werewolf form. Affects up to 3 nearby enemies. Morphed from Roar Killing feared targets leaves nearby allies off-balance and disoriented. Morphed from Roar Increases weapon power of nearby allies for 10 seconds.

Player must be in humanoid form and must have Werewolf Transformation slotted. Devour While in Werewolf form, can devour humanoid corpses to earn more time in Werewolf form.